How My Paintings Are Created

My computer-generated images are still created entirely by hand. I think this needs to be said, since nowadays anyone can generate any image they want with AI. My digital works are created through a long process. First, I evaluate the historical templates. Then I begin to recreate the architecture in detail on the computer. Since architectural drawings have only survived for a very few areas of the Reich Chancellery, I have to consider how to fill in the unknown areas so that they fit well into the overall appearance of the building being reconstructed. I also draw inspiration from other, better-documented buildings by the architect whose work I am currently attempting to reconstruct. After reconstructing the form, I develop the materials for the surface design. Each of these materials consists of four different textures. Using these textures, I can then independently control the color, structure, reflections, and small imperfections in the material. In the next step, I then paint these self-created materials onto the previously created 3D model. Details such as joints or dirty surfaces are also drawn in. Once this process is complete, I can use the 3D model to generate a rendering. To do this, I need to illuminate the model and position a camera. The light sources and the camera function like a real light source and a real camera. The focal length and aperture then determine whether the image will have depth of field or not.
Through these steps, this process creates an image that is as close as possible to the historical model. However, the image itself is never a 100% accurate depiction of the story. Each of my images is always just my best attempt to understand the story and thus only a reflection of my own understanding of the historical model.

historical photo/ 3D model without material/ finished textured 3D model